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Dr.Henry_Killinger said:
yvanjean said:

That would be like complaining about having to go online to watch netflix or check your e-mails. It's a much more accepted process on the PC. Microsoft failed to understand the customer backlash because in their mind DRM is not limiting customers purchase and forcing them to go online. DRM is the future of console. Console of tomorrow will be the size of apple TV and use cloud storage and processing. Xbox one was meant to be a transition to this near future.

90% of music is bought digitally now .... that's what will happen with video game.  How many people buy, resell and exchange their music now a day ??? 

Xbox one was meant to be the first console that required a internet connection. Doing so enable many features and service that could not be done before. Your Xbox life account would no longer be locked to your xbox one but would you could login which ever Xbox one you had access. Playing your library at friends and relatives.   

I was actually looking forward to this new DRM proposed by Microsoft and buying game digitally where most of the cost goes to the publisher and Microsoft rather than paying the 40-60% retail mark-up.

No.

DRM (Digital Rights Managment) is not the same thing as Digital Distribution.

The only thing DRM is the management of the licensing of digital software, it only exists to control the licensing of Digital Games.

If you were looking forward to DRM, you either don't understand what it is, or you just like having Microsoft tell you which games you are allowed to play.

 

This is the main reason for the backlash.

DRM is to Digital games as License Plates are to Cars.

Requirement of an Always Online console, is a failure even from the logicstical standpoint. 

Its a blunder plain and simple, and it can't be defended rationally.


And now... Playing pyshical media singleplayer online (just for the checkout) is the same as needing internet to watch netflix... totally explain why everybody liked always online DRM and hate Netflix.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."