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Dr.Henry_Killinger said:

I think you're confused here.

DRM stands for Digital Rights Managment. The issue with what MS was planning was not because it was all digital, it was because the Digital Rights Management that came with it required your system to be Always Online for it to work. No Internet rendered your 500$ console into an expensive brick.

DRM is a necessity for Digital games, but since PC has been doing it for so long, they have made it more acceptable to consumers, low prices, offline DRM (like steam's), competition between GOG, Steam, Origin, Uplay, etc.

Monopolizing retail sales of full priced games that requires a persistent internet connection is a blantant ripoff, and cannot really be justified.

 

Not to mention, every retail game on the PS4 has a digital version, and its the same for the XB1 irc.

So no, DRM doesn't give you joy, and the justified backlash of MS's terrible blunder didn't only affect digital distrubution in a positive way.


That would be like complaining about having to go online to watch netflix or check your e-mails. It's a much more accepted process on the PC. Microsoft failed to understand the customer backlash because in their mind DRM is not limiting customers purchase and forcing them to go online. DRM is the future of console. Console of tomorrow will be the size of apple TV and use cloud storage and processing. Xbox one was meant to be a transition to this near future.

90% of music is bought digitally now .... that's what will happen with video game.  How many people buy, resell and exchange their music now a day ??? 

Xbox one was meant to be the first console that required a internet connection. Doing so enable many features and service that could not be done before. Your Xbox life account would no longer be locked to your xbox one but would you could login which ever Xbox one you had access. Playing your library at friends and relatives.   

I was actually looking forward to this new DRM proposed by Microsoft and buying game digitally where most of the cost goes to the publisher and Microsoft rather than paying the 40-60% retail mark-up.