prayformojo said:
dreamcast210 said: Good point all. I thought it would be too good to be true. On a side note, I wouldn't mind seeing a Disc/Digital Code combo like we see with BluRay/Digital HD combos. That might be the way for them to do this right. Sure, people could sell the game, but the way microtransactions go, that might be a good thing. Put it on a per publisher basis and see where it goes. |
I know very little about how things like this work but, what if they came up with a way for each disc to have a unique identity so that when you bought it, that disc was tied, via some sort of online authentication, to your profile. This would prevent you from reselling and keeping the game because they could make it so when the game was put into another Xbox, that console would authenticate it and thus, render the original user from having access. You'd still have the data on your console, but it would fail to load and give the notification of say "This game can not be played due to license exchange" or something like that.
Wouldn't that just be a high tech was of physically getting arid of a game?
|
That was what the 24h check in requirement was for. People didn't like that nor not being able to freely resell games.
For that to work the console needs to periodically check if you're still the licensed owner, can't play anything unless you're online.
Resellers need to be able check if the game is not currently tied to an account or you could trade it in and still play it until somebody buys it.
Shops could sell digital versions of games with a disc and activation code for people that have internet but can't / don't want to download big files.
Consoles could offer an online auction house for reselling and trading digital games, far easier.