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z64dan said:
your mother said:

and with the high price of gaming PCs, I don't think anyone will go out and plonk another 2-4k on a Mac just so they can get arguably the exact gaming experience. Third, the Mac userbase is not associated with games to start with (or they'd be in the Windows camp!)


Yeah but what Apple wants is to CHANGE that. Which came first for PCs? The developer support or the gamers? Chicken or the egg? I think Apple wants to try to build a gaming population on the Mac platform (although this will take a long time).

You missed my "disclaimer" - I think that it would take 2 generations to accomplish this feat (if it's achieved at all) because said PC (Personal Computer, not Wintel) gamers already have their 2K$ Wintel rigs to game on, so at least for now they are not going to change sides right away (not to mention that it will still take time for the Mac to actually get these games, and while they're being ported/translated/reengineered/whatever Mac users still have precious little to play with compared to Wintel users).

And actually, if you go back and have a look at the games that were available for the Mac, say 15-20 years ago, they were light years ahead of DOS-equipped machines with crappy 320x200 resolutions and awful 4-color CGA graphics - compare that with Mac graphics back in the day, not to mention its sound capabilities far surpassed what DOS could do back then. They even had a very nice library of games, many of them exclusive to Macs.

So your chicken and hen question isn't nearly as relevant as to why the Mac lost its gaming support in the first place? The very same reason why developers are flocking in droves to the Wii this generation, and why they flocked in droves to the PS2 during the last generation: Volume. There is simply more money to be made on a platform that is roughly 4x larger than the nearest competitor.