AstroGamer said: So with 5 days, I'd guess that would leave about 4-5 mafia since we also have this attack system. 3 seems too much of luck of the draw with this many players especially with attacks. 6 seems a little challenging considering the day limit especially if there aren't that many attacking abilities or the Mafia has at least a few attacking abilities. Anymore than that would pretty much require revealing your role early and coordinating attacks which also gives the Mafia a better chance of attacking key players or causing misdirection. Normally I hold off on voting day 1 but, with this time limit, we need to make sure to get the mafia as soon as possible |
i'm going to assume that there's either 4 mafia, or two killing factions. If I remember correctly this game is bigger than the FE game, but not by that much. That game had 4 scum that pulled off a flewless victory. Speculations of a second killing party were rampant the first Day, and even continued after a single facton was pretty much confirmed the first Night.
The way I see it, finding whomever called in the nuke strike is probably the most cruical step, 5 days is not enough to clense the planet of scum unless town pulls out an amazing string of perfect lynches. And, depending on how the game is set up, even if we kill all scum, if we hit Night 5 and get nuked out of the sky, we probably all lose (except the persumed ghost I would guess).
Final thought for town to consider. Taking the sign up thread into account and the vote for a crazy game, is it possible that we are all town and the game is basically a race to uncover the ghost? Assuming the perpetrator is indeed a ghost that would suggest a terran, and also the ability to cloak making the ghost potentially immune to scans and or follow actions. Again, it might be a mistake to read too much into the flavor, just want to get other peoples take on potential setups.