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zarx said:

Scope and dynamism, it's one thing to have impeccable graphics in a short linear game. It's quite another to bring it to bear on a massive and dynamic game world that is super reactive and offers a lot of variety.

 

Not that we are anywhere close to the limits of graphical evolution. We are barely outdoing top CGI from the 90s. We have a long way to go until we are playing Avatar in real time.

Very much this.  Developers still have to make sacrifices for the sake of visuals.  They are nowhere close to being able to do everything that they want to do.