| zarx said: Scope and dynamism, it's one thing to have impeccable graphics in a short linear game. It's quite another to bring it to bear on a massive and dynamic game world that is super reactive and offers a lot of variety.
Not that we are anywhere close to the limits of graphical evolution. We are barely outdoing top CGI from the 90s. We have a long way to go until we are playing Avatar in real time. |
Very much this. Developers still have to make sacrifices for the sake of visuals. They are nowhere close to being able to do everything that they want to do.








