siddhartha87 said:
But the historical open world makes it up for me however. Its moments like when you climb up on the cross on the church of the holy sepulchre and look upon jerusalem or when you gaze upon Hagia Sophia from atop of one its minarets you realise that there is no other series like it. |
Doesn't have to be open world to give you that feeling. Many times in Lords of Shadow were you traversing through an area and after reaching the top, the game panned out and showed you just how far you've went, as does Uncharted. These are also games you have a bit more control rather than just holding R1 and up.
Also, the whole of Shadow of the Colossus is beautiful. Most of the world is vast open space but outside of the areas you fight the colossi there are a lot of unique developed areas, and then there are the areas you traverse through and fight the 16 colossi in which are beautifully crafted areas like no other part within the game world.
The Saboteur is another one. the climbing is similar to Uncharted but slower paced, but also similar to Assassin's Creed where you can climb any surface that has a hand hold, although with reasonable distance from the character while climbing. However again, you have complete control over what you do. Without taking the easy way up, using the elevators, you can actually climb the Eiffel Tower. You can get on the roof of almost every building in that game. Great game except for the music. It's based off 1900s Paris, but they didn't have to base the music from that time as well.
There's Just Cause, Elder Scrolls, almost any other GTA clone than what I've so far mentioned(The Saboteur.) So Assassin's Creed isn't the "only series."







