VanceIX said:
I am speaking on their other assumptions, such as assuming that the drives take the same exact power (bullshit) or that transportation is neglegible (bullshit). Also, where is the assumptions for the labor and power needed to mine the materials to manufacture a BD? That kind of stuff is important, and convinently left out of the article. Also, what about games that must be transported overseas by plane or ship? There are so many things that the article ignores with its "assumptions". |
You still continue to assume what the article says as you clearly have not read a word in it:
"Best estimate:
Blu-ray discs Games development 0.14kg CO2-eq) 0.7% of total
Raw materials production and transport 0.27kg CO2-eq) 1.3 % of total
Manufacturing 0.01 kg CO2-eq) 0.0% of total
Distribution 0.28kg CO2-eq) 1.3% of total
Retail 0.08 kg CO2-eq) 0.4% of total
Transport home 0.43 kg CO2-eq) 2.1% of total
Gameplay (use) 19.48 kg CO2-eq) 93.6% of total
Disposal 0.13 kg CO2-eq) 0.6% of total
Total 20.82 kg CO2-eq) 100.0% of total
Total excluding gameplay and development 1.20 kg CO2-eq) 5.7%of total" (This figure says that gameplay and development is 94.3% of the carbon footprint)







