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VanceIX said:
baloofarsan said:
VanceIX said:
baloofarsan said:

I know it is hard for people on the internet to attain information (hint: it is two links away).

http://onlinelibrary.wiley.com/doi/10.1111/jiec.12181/fullhttp://onlinelibrary.wiley.com/doi/10.1111/jiec.12181/full

Yeah, waaaaay too many baseless assumptions made by the "researchers" or whatever they claim to be. The entire article is bonkers.

You wanted them to include your "baseless assumptions" and when they have you are still not content.

I am speaking on their other assumptions, such as assuming that the drives take the same exact power (bullshit) or that transportation is neglegible (bullshit). Also, where is the assumptions for the labor and power needed to mine the materials to manufacture a BD? That kind of stuff is important, and convinently left out of the article. Also, what about games that must be transported overseas by plane or ship? There are so many things that the article ignores with its "assumptions".

You still continue to assume what the article says as you clearly have not read a word in it:

"Best estimate:

Blu-ray discs     Games development     0.14kg CO2-eq)     0.7% of total  

  Raw materials production and transport     0.27kg CO2-eq)     1.3 % of total  

  Manufacturing      0.01 kg CO2-eq)     0.0% of total  

  Distribution      0.28kg CO2-eq)      1.3% of total  

  Retail      0.08 kg CO2-eq)     0.4% of total  

  Transport home      0.43 kg CO2-eq)     2.1% of total  

  Gameplay (use)      19.48 kg CO2-eq)     93.6% of total  

  Disposal      0.13 kg CO2-eq)     0.6% of total  

  Total      20.82 kg CO2-eq)     100.0% of total  

  Total excluding gameplay and development      1.20 kg CO2-eq)     5.7%of total"   (This figure says that gameplay and development is 94.3% of the carbon footprint)