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CDiablo said:
setsunatenshi said:
 

Good response. I still dont agree about Bloodborne, they are literally losing out on the ballpark of a million+ extra sales by not making it mulitplat. FROM should not have much issue handling DLC and a main game, as they have been working on and releasing multiple games all of last gen. Bloodborne would have gotten made with or without Sony maybe not for Feburary but sometime in 2015-2016.


well that's one way to look at the thing, but put it this way. having limited resources and a product that has very high demand, what would you deem more profitable/safe?

1- Breaking your team in half and attempt to create a new IP that may or may not succeed as you attempt new game mechanics? This causes a delay on the release of DLC + working on Dark Souls' sequel that's guaranteed to print money.

2- Keep the core of the team working on what you know will sell (next Dark Souls), while cooperating with the studio that helped you build your flagship title on the console that's clearly outselling the rest?

You have to consider resources are limited and the development time you spend on an unproven franchise is money you're wasting by not focusing on your main business. This is especially true for a developer the size of From Software.

 

If the sales ratio of the consoles were 1:1, maybe what you say would apply, but the ratio currently is of 2:1 with weekly tendencies to increase. You can add to the fact that the core of your demographic is also on this console and all of a sudden it becomes quite apparent why they made the decision they did.

I fully expect Dark Souls 3 to remain multiplat though, and if From Software keeps control of Bloodborne franchise, the sequel will probably be multiplatform too (if it's successful enough).

That's my take on it at least.