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padib said:
Sparks said:
Why can't we have more than 16 players?

My guess is that they already set up the game.


Games tend to run better with fewer people. 

The way you balance out a lot of people without ending up with a game spanning several months is usually including a lot of killing roles.  Unfortunately the end result with that is that you have a bunch of people that get to play for 1 Day and then are gone.  Plus the more roles that shoot people at night, the less likely it is that the Town is getting a fair shake at winning.

So if you scale the numbers back a bit then you end up with, usually, a better setup and a list of replacements for people who have unexpected V/LA ( Vacation / Limited Access ).  If we start getting near the 22 or higher mark or we have people who would have the time/inclination for both, I would consider running two smaller (11ish) games side-by-side.