bananaking21 said:
and smaller teams with high quality tittles are becoming thing now. like you said media molecue did it with tearaway and ninja theory are doing it with hellblade. |
"the six people leading the charge on Knack" http://www.ign.com/articles/2013/09/18/this-is-the-experienced-team-behind-ps4s-knack
"Crash Bandicoot was created by a seven-person team, Crash Bandicoot 2 was closer to 20 people, and by the time when I was working on Killzone or Uncharted the teams were well over 100 people in size, and I was still this part-time consultant. What can I even do with that time slice? " http://gamasutra.com/view/feature/207508/making_knack_an_interview_with_.php?print=1
Maybe a misunderstanding?