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bananaking21 said:
Aerys said:
bananaking21 said:
Aerys said:
Again a game that some will call indie wheras this has nothing of indie anymore


oooppss!

http://gamrconnect.vgchartz.com/thread.php?id=189622&page=1#

Well you only meant indie in budget term

 

But some will think " indie economical model so not on the same level" which is stupid since a lot of détail games are even les ambitious than indie in dev term, like tearaway ( less than 10 dev) or knack (5 persons accordibg to cerny)


knack was just 5 people? source!!

and smaller teams with high quality tittles are becoming thing now. like you said media molecue did it with tearaway and ninja theory are doing it with hellblade. 

"the six people leading the charge on Knack"   http://www.ign.com/articles/2013/09/18/this-is-the-experienced-team-behind-ps4s-knack

"Crash Bandicoot was created by a seven-person team, Crash Bandicoot 2 was closer to 20 people, and by the time when I was working on Killzone or Uncharted the teams were well over 100 people in size, and I was still this part-time consultant. What can I even do with that time slice? "   http://gamasutra.com/view/feature/207508/making_knack_an_interview_with_.php?print=1

Maybe a misunderstanding?