By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Brii said:
McGilliguts said:
Nicklesbe said:
McGilliguts said:

No, you just end up with scripted morality plays.


No it doesn't. It increases your ability to relate to the character and makes the experience more enjoyable and thought provoking as well as increasing immersion. Unless of course you have an inability to feel or relate to others then I can see how pure and mindless violence and depravity could be more entertaining to someone because otherwise they would likely feel annoyed and frustrated.

I think it's plain from your responses that you have a very narrow view of what should constitute societally acceptable art, which is why such moral crusades are always the enemy of free expression, and therefore of art itself.

Movies didn't turn into scripted morality plays just because blackface started to be seen as offensive. In fact, movies grew to be MORE inclusive and broader in their range over time. I don't think any (reasonable) person wants video games to be %100 politically correct, but rather more inclusive to all. It's not showing more free expression to appeal to just one demographic. I certainly don't want white male brunnette macho protagonists in every game, even if I don't find them offensive.

And let's face it, it's not the social justice warriors that do more to stifle free expression. It's the people that told Naughty Dog that Ellie shouldn't be on the front of the Last of Us's boxart, or those that told the developers of Remember Me that the protagonist shouldn't be a female because it doesn't appeal to the teen male demographic. In reality, the idea that anyone but indie developers are excerising 'free expression' at is all flawed, and those responsible should be held accountable, not the SJW red herrings.

I largely agree with this. The industry is mostly run by businessmen, creative expression is an afterthought.