CGI-Quality said:
JayWood2010 said:
Its no secret that Uncharted is a great cinematic game but its shooting mechanics were not ever its strong point. More so its strong point was character developement, cinematics, animations, and mostly story. What was so good about gears was not only its fluid gameplay or its story, but how well the gameplay translated singleplayer to multiplayer.
Yes Uncharted would def be an influence when it comes to cinematics and character developement, though that doesnt really have much to do with the genre but as for gameplay Gears has been the standard for gameplay for quite some time now. Whether it be Horde, singleplayer, or multiplayer Gears really became the full package when it comes to TPS games. With a fluid coverbase system, hardcore finesse movement that would distinguish a good player from an average player in multiplayer, interesting weapons, coop story, or a coop multiplayer in horde. Its hard to argue that Gears hasnt been the biggest influence on the TPS genre when it comes to gameplay since it was released back in 2006 and that is the exact reason you hear about any game that has a coverbase system in TPS over the shoulder view get compared to Gears.
Frankly Tomb Raider and Uncharted dont play like gears and are popular for entirely different reasons.
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Hmmm..... I don't think Gears has the pull it once did, and I find more third person shooters, of late, following closer to Uncharted's more versatile gameplay and, of course, cinematic style. I just don't hear much about Gears anymore (and this is coming from someone who's favorite third person shooter is the original Gears).
Gears certainly paved the way, while I feel like Uncharted brought something else to it.
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I think you both have a good point, but neither will compare to resident evil 4. Gears might have imrpoved it, althou I dont like it and uncharted changed it a bit and is the new standart, But RE4 was perfect in my opinion. Mainly cuz the guns in both uncharted and gears feel very pointless. It did not matter what gun you had, you could have beaten anyone and any boss with any gun wich just felt empy to me. The order seems to bring a bit of strategy to the mix and thats something RE has done great on(obviously excluding RE6). For me at least, the real standard for a third person shooter should be RE4.