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Nem said:
CGI-Quality said:
Nem said:
 


How do you know? Did Sony say something? There were layoff's at sucker punch so i would assume quite the contrary, that the game failed to meet expectations.

Layoffs at Sucker Punch mean zilch without context. Do you know the amount of workers laid off? What if it was 2-5? They're a big company. We have no indication that the game didn't meet expectations, thus expecting a "Resistance-esque" future for the franchise makes no sense at all.


I assume you dont have a reason to say it did well for them then? It was an actual question.

Layoff's and sales numbers are the only info i have.

Well Naughty Dog got some layoffs lately but how come they increased in size. Sony Santa Monica layed off a lot of people just to hire a new team. A lot of the times when a project is finished there'll be a lot of people leaving the company and fresh meat gets hired. But in this internet world a dozen layoffs mean DOOM and FLOP and FAIL for some reason. Currently Naughty Dog (22) , Sucker Punch (2), Guerilla Games (30), Santa Monica Studios (7), Polyphony (6), REady at Dawn (15) and many more are still looking for new employees. 

Now let's use our brain for a second. 

As you can see Guerilla Games is looking for the most people. Guerilla Games new game moved from pre-production to production which means that they have figured that they need a certain amount of extra people (perhaps with different skillsets) to work on their new game. If they'll use the same engine as Killzone SF which I'm nearly sure off this would mean that they are not in need of that many engine programmers so some of them will get fire or their contract ends and move on to another project (perhaps at SWS or somewhere else). Seeing how Killzone ended Guerilla Games probably figured out that they'll need more gamedesigners and artists to bring their new game to life. 

The reason that Sucker Punch only has 2 open sports probably means that their next project has lifted off or they'll need fewer people to do the Job. They have never been big in the first place and usually range around 100 employees. 

Ready at Dawn and Naughty Dog have a game mid-production that will release within a year. So they'll probably still look for people for their current games and future games. ND has 3 games in development currently.

Evolution Studios has no job offerings currently, why hire people if the project is nearing it's end and pre-production of the next game is still in progress? I bet people will write doomscenarios that they got hit with layoffs after a few months when DriveClub releases when this is something common in every industry. 



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