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Dgc1808 said:
If there is a sequal, I hope they rethink the morality aspect. With the way it currently works, there might as well just be an option in the game from the begining "Do you want to be a good guy or bad?" and leave it at that.

Going to agree with this. 

It was kind of a novel concept with the original Infamous (famous or infamous), but it soon became a practice of finishing the game twice to see all the content and experience the story through the eyes of a villain or a hero. 

Interestingly enough, First Light has the first absence of the "morality meter" and frankly, nothing is lost to me in playing through the story without having to worry about avoiding collateral damage to maintain "good" status, or having to cause unnecessary damage to random objects and people to maintain "evil" status. 

You really can't play any of the retail Infamous games in the grey because it effectively locks the player out of being able to develop their powers completely. 

But with First Light, you are essentially locked into the pre-told story (as a prequel) of a character whose status we know about from playing Second Son and is neither a hero or a villain. Having no morality meter was liberating when playing as a normal individual who, like most people, lives within the grey area even though the game still makes a point of letting you know if you failed to save an innocent victim when it was part of a mission or task objective.