By using this site, you agree to our Privacy Policy and our Terms of Use. Close
the_dengle said:

There are several differences. The DSi didn't change the button configuration of the DS line; the New 3DS adds two buttons and an analog pad. The DSi didn't receive significant exclusive software support from Nintendo; with Xenoblade, New 3DS already has more worthwile exclusive content than the DSi ever had, and Nintendo has promised additional support. DS games didn't benefit much from the additions made to the DSi; New 3DS will not only impact upcoming games, but will retroactively provide a benefit to games that supported the Circle Pad Pro, and to games that support stereoscopic 3D -- almost all of them, in other words. The DSi XL actually made games appear blown up and pixelated, while the New 3DS will do the opposite and improve image quality.

The time frame may be similar, but if one thing is clear it's that Nintendo is absolutely changing the way they're going about their mid-generation remodel. This represents a much more significant improvement over the 3DS than the DSi was over the DS Lite.


Ahh I see what you meant then, I was thinking you meant that they've changed time-tables which they haven't.

I will agree, though, by just looking at the specs that this is above and beyond what they did with the DS->DSi, and I for one actually like that they are doing this because it actually gives me an incentive to move from 3DSXL to the n3DSXL. Back when the DSi was out and when I eventually upgraded, the only reason I did was because my old DS (original) broke at the hinges from mismanagement on my part. Had it lasted, I would have never moved to the DSi. Getting Xenoblade Chronicles and the promise of other good games like that... sweatens the deal.

As does the 180$ price tag. I wonder if its new hardware sold at a loss or old hardware OCed and still at a profit.