Garcian Smith said:
I think you're reading too deeply into the story of the MGS games if you think they're deep. The themes of pacifism and betrayal, etc. are glossed over, true, but they're not really treated any more in-depth than your average Hollywood blockbuster. In reality, the MGS games' stories are just over-the-top, semi-parody affairs with bisexual vampires, memory-card-reading psychics, and FISSION MAILED, and anyone who takes them any more seriously than that probably has no sense of humor. @ the_vagabond7: I really hope so. I got about 15 hours into Xenogears, and all I took from the story was Standard JRPG Spiky-Haired Guy is trying to Regain His Conveniently-Forgotten Memories Integral to the Plot while Standard JRPG Villain wants to Kill God. (lol) Oh, and there's some BS animu mecha crap mixed in there as well. I'm a philosophy graduate, and I didn't catch a hint of any Schopenhauer, Nietzsche, or whatever in there. @ epinefridis: If even a single character in the prequel episodes had the depth of characterization of Kreia, then the movies would be redeemed in their entirety. If only Chris Avellone would produce more games... |
Xenogears doesn't get good until the second disc. But then it becomes very very good.







