Zanten said:
Using November 4th, 2010 as a starting point, i.e. when Kinect games first started coming out, I counted about 56 exclusives titles for the Xbox 360, as well as 4 PC-ported 'sorta exclusives.' Which I then cross-referenced with THIS list; http://en.wikipedia.org/wiki/List_of_Kinect_games_for_Xbox_360 After removing everything that was listed as requiring the Kinect, or wasn't a game (there were some video editing stuff, and interactive TV titles that required the Kinect for full utility anyway) and I was left with 9 'true exclusives,' and of course the 4 PC ports. Of those 9 true exclusives, 7 belonged to Halo, Gears, Forza or Fable; the Fable title wasn't even a new game, just a remade version of the original. So, six new games, basically, from existing franchises, over the course of around four years. The remaining two games consisted of a Kinect shooter (that I didn't disqualify only because it wasn't listed as NEEDING the Kinect) called Blackwater... aaaaand Sesame Street: Once Upon A Monster. The four PC games, for the record, were State of Decay, Toy Soldiers: Cold War, Minecraft, and the Witcher 2. |
Nice stuff, Zanten. I said in another thread that even before the X1 reveal, MS put off a lot of gamers because of the 360's post-Kinect dry library. Someone took issue with that, but this tells it all.








