By using this site, you agree to our Privacy Policy and our Terms of Use. Close
rocketpig said:
billy07 said:
rocketpig said:

deus ex only touched upon thoe issues for a few lines at most. MGS2 had an entire 1 hour ending tackling the issues it set out to explain. There's a big difference in how deeply they explored their issues.

Which means that Kojima failed as a storyteller. If you can't cohesively work a complex idea into a story without having to spend half an hour or more at the end explaining it all in great detail, you failed.

After all, the deepest books/movies I have ever read/seen didn't feel the need to grind everything to a halt in favor of saying "wait, you probably didn't get my point in the first 500 pages of this book or 2 hours of this movie so now I'm going to sit you down and explain it bit-by-bit."


If you told your philosophy professor at college you want to learn all the basics in the shortest amount possible from the thinnest book he'd laugh at you. Most philosophy books are 500 pages or more.


Metal Gear Solid is not a philosophy book. I don't remember ever hiding under a box to evade commandos, looking at titty magazines, talking arms, or non-stop clone battles in any of my philosophy texts.


 It is a philosophy book with a few distractions to keep it fun and give you a breather. The entire reason I play MGS is for its philoophy and I expect in depth philosophy such as that in 2, because honestly 1s and 3's or Deus Ex's wasn't at a level that anyone with half a brain wouldn't know already. I play MGS as a learning experience, I on't care about the gameplay or emotional aspects. The reason I won't read a book is because a visual media can translate the words of a book in relatable and understandable terms while remaining just as deep as in the case of MGS2 if it takes the time to explore and explain its idea's indepthly.