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rocketpig said:

deus ex only touched upon thoe issues for a few lines at most. MGS2 had an entire 1 hour ending tackling the issues it set out to explain. There's a big difference in how deeply they explored their issues.

Which means that Kojima failed as a storyteller. If you can't cohesively work a complex idea into a story without having to spend half an hour or more at the end explaining it all in great detail, you failed.

After all, the deepest books/movies I have ever read/seen didn't feel the need to grind everything to a halt in favor of saying "wait, you probably didn't get my point in the first 500 pages of this book or 2 hours of this movie so now I'm going to sit you down and explain it bit-by-bit."


It's like telling a joke then after giving the punch line you have to spend 10 minutes explaining it.