shio said:
The story was certainly not derivative, as there are not really many cyberpunk, conspiracy-centric stories and Deus Ex's was extremely well done and might I add, is the Blade Runner equivalent in videogaming.
Funny thing you say Oblivion having depth, because apart from the world size and number of skills, Oblivion was very shallow. Oblivion's biggest flaw was not the leveling system, nor the weak story, nor the boring repetitive dungeons, nor the undistinguishable NPC's and Quests. Oh no, Oblivion's biggest flaw was the lack of the most important trait of RPGs.... the freedom of choice/consequence. Basically, other than the exploration, Oblivion never gave the player a true meaning to it's actions and it almost never gave the players multiple ways to do the quests. It's terrible when no matter how many quests you did, it would always be insignificant in the grand scheme. The Witcher did much better than Oblivion. In the Witcher your actions could heavily impact your path later on, and that is true roleplay. |
deus ex only touched upon thoe issues for a few lines at most. MGS2 had an entire 1 hour ending tackling the issues it set out to explain. There's a big difference in how deeply they explored their issues.







