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RealGamingExpert said:
VanceIX said:
It's not publishing that's the problem, it's developing for the system. Thee Wii U is now the only non x86 system on the market, which fragments the development for it.

That being said, I would be perfectly content with it, I'm mostly digital now anyway.


So if you have a PS4 game, but you want to port it to Wii U and XOne, how long would it take for both versions in comparison?

Im having a hard time imagining the difference.

PS4 ---> Xbox One would take a short amount of time. Both have x86 CPUs, and have the same amount of cores. The game would be scaled to make up for the slightly weaker hardware, but it would be a relaively simple port.

PS4 ---> Wii U would take considerably more resources. A completely different architecture (3 core CPU vs 8 core CPU, one being PowerPC and the other x86) would mean a lot more optomization would have to be done on the code to make it work. The Wii U is also much weaker than either the PS4 or Xbox One, so that's further optomization that needs to be done to get the game running smoothly. With the Wii U having such a low third-party attatch rate, many devs are understandably not going to pay for the porting process when the profits may be little to nonexistent.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC