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VanceIX said:
Aielyn said:
VanceIX said:
It's not publishing that's the problem, it's developing for the system. Thee Wii U is now the only non x86 system on the market, which fragments the development for it.

I feel I should point out that the Wii, PS3, and Xbox 360 are all still on the market. So that excuse really doesn't fly.

And Wii, PS3, and 360 are all older consoles with already established fanbases, which easily covers the cost of porting. Not to mention, devs are slowly weening off those as well.

But your claim was that they were stopping support of Wii U because it's the only system that requires coding for that sort of CPU. Which is false. Until they cease development for the older consoles, you cannot assert that it's because of the CPU.