VanceIX said:
And Wii, PS3, and 360 are all older consoles with already established fanbases, which easily covers the cost of porting. Not to mention, devs are slowly weening off those as well. |
But your claim was that they were stopping support of Wii U because it's the only system that requires coding for that sort of CPU. Which is false. Until they cease development for the older consoles, you cannot assert that it's because of the CPU.