| Lakai129 said: A.I. in games needs a big improvement before SP is back in the spot light. CPU enemies are to easy and predictable once you have figured the mechanics out. |
AI has got nothing to do with it. These days the amount of code used to make the stupid AI is more than the amount of code used for every single enemy in ninja gaiden on the NES. Didn't stop that game from being hard as nails and challenging.
What needs to change is game design. These days games are made too easy. Back then you had to find a way to to be good enough to get yourself enough space to use a health pack just to allow you stay in the figth longer. Back then, if you used 2 of 5 available health packs before you get to a boss you would quit the level and start it again cause you know you need all 5 for the boss. These days, you just find a corner and wait and your health regenerates. These days tehre is a checkpoint after every 3 min fight.
Games simply got too easy, not that the enemies got stpid, if anything the enemies got a lot smarter. In BF4, enemies will duck, ru for cover, try and flush me out with a grenade, try and flank me...etc. In medal of honor frontline, all they ever did was just stand whereever they were and take pot shots at me. Difference though, in BF4, after all the glitz and explosions and flanking and screaming, all i have to do is chill in a spot long enough and I am basically as good as new. In MoH:F, you had to pick up a health pack to replenish your health. And sometimes, getting that health pack meant you would make a beeline through those enemies taking pot shots at you.... and usually two or three hits will kill you.







