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I think its because how games are made have changed. These days, multiplayer is just a way to add longevity to a game. Back then, games were hard. A beating them would usually take a while honing and mastering the skills required to beat the game.

If you look at a game like demon souls, its online component is mostly there to give you hints and make the game easier or devious. But the game in itself is so hard that you simply get all you need from it just trying to beat it.

But when majority of games have a single player mode that lasts all of 10hrs... they have to add another mode to give the game value. I miss the days when games actually sought out to challenge the gamer. I miss the days when there wasn't a checkpoint at every door and dying mean't you had to play 30min to an hour worth of game just to get a shot at not dying again in the exact same place. Miss the days when you were filled with dread knowing you were about to meet another boss.

Too much hand holding in games these days.