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“Large, open-world, city-type environments that weren't practical before for the Unreal3 engine become feasible now.”

Fixed that. At first I was really impressed by Gears and Bioshock. But after a while it dawns on you that the Unreal3 engine brings you tons of effects and shaders but the environments are not very detailled.

One area where games like Uncharted, Call of Duty4, Assassin's and Halo (and from the gameplay videos MGS4 ...)  really had the upper hand. Besides after a while I was really annoyed by the shiny look of the Unreal Engine. I call it the Doom3 disease.