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pokoko said:

That was interesting.

What really kind of shocks me is the fact that, simply put, the PS4 shipped with better overall engineering than the Xbox One.  That doesn't seem like something that should happen.  This is Microsoft, a company with some of the best technical people in the world.  It makes me wonder if they had too many suits making decisions.  That, and Sony actually did a great job from that standpoint for a change.

That Microsoft was capable of better from the start is made even more obvious by how quickly they're improving their XDKs.  Perhaps it just shows that they weren't ready to launch the Xbox One.  Those DX11 work-arounds should have been there from the first--that, or DX11 should not have been there at all.  Maybe they thought DX12 would be ready sooner.

It's just odd to me that Microsoft bungled in so many areas at launch when they are clearly capable of better.

 

Also, something I think many people really need to get into their heads is this:

"Well obviously they aren't packing the bleeding edge hardware you can buy for PC (albeit for insane amounts of money) today. But they are relatively well-balanced pieces of hardware that are well above what most people have right now, performance-wise. And let's not forget that programming close to the metal will usually mean that we can get 2x performance gain over the equivalent PC spec."

Anyone out there who thinks that most PC gamers have machines that blow away the XO/PS4, they need to read that.

Only time will tell, so far multiplats on PCs with similar GPUs to the PS4 (7870) run better on PC than on PS4. Battlefield 4 and Watch Dogs come to mind.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine