spemanig said:
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Aonuma: "We had to design small bounded areas with defined entrance and exit. And putting them togeather made you feel like playing in a large world. But you still couldnt cut through the boundries where ever you like to explore that world." + With Wind waker gameplay at background. These are not my words.
Source: https://www.youtube.com/watch?v=VH597UtHAwI#t=21m00s