By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zekkyou said:

"Actually, the real pain comes not from ESRAM but from the small amount of it. As for ESRAM performance - it is sufficient for the GPU we have in Xbox One."

I've been saying that for months. Now every time i need to explain that to someone i can just quote this guy as a reference

It would be interesting to know what sort of real world performance advantage developers see between the PS4 and X1, assuming perfect conditions. They tend to dance around the specifics of that issue. The figure is definitely somewhere between 30 - 60%, but past that it's incredibly hard to tell.

Personally, I'd bet on about 40%. A very significant amount, especially for 1st parties, but small enough (relative to equal development time) that the PS4's 3rd party advantage should remain as IQ and stability boosts.


This isn't the first Dev to say this. I've seen it said at least twice before this. It seems to be the most common complaint about why devs are having trouble reaching 1080p. Something about needing at least 45mb for 1080p but ESRAM only has 32mb blah blah blah. I don't remember the exact details but that was a rough draft. What I don't get is if that's true why have they hit 1080p sometimes?