| walsufnir said:
People only mention GPU and GDDR5 and conclude known percentages of advantage while you only see a part of the whole picture where all those other facts rely on. |
Again, this is true but.....
Both consoles have the same CPU. And as far as games are concerned, CPUs do very specific things especially when designing on hardware so similar. But going off what he said in the interview, its clear that the APIs and drivers that govern the function and efficiency of the CPU is further along on the PS4 than it is on the XB1 as MS seems to be trying really hardto bring its APIs up to at least aprity with the PS4.
As I said, every single factor if looked at sincerely points to the PS4 not being just marginally more powerful. Like everything that could be said about the game development process or enviroment will lean in favour of the PS4. And all these little things while great on their own, has to add up in someway not somehow overall detract. The PS4 has
- Better APIs (CPU realted) and a better closer to the meatl shader language
- more GPU cores (50% more) and higher GPU compute capability (300% more)
- while both consoles give devs access to 5GB RAM, the PS4 has an overall larger pool of fatser RAM all under onc address.
- 100% more Render output units
- Over 30% more texture mapping units
Any one of those things should give the PS4 a slight advantage, and some of them should give it a really big advantage. But somehow, everyone seems to want us to believe that all of thses things combined doesn' amount to much? I am not saying that the PS4 gives 100% perfomance 100% of the time, but neither would the XB1.
All I really care to know is what stuff like what I mentioned above means for the respective dev platforms. I dunno, I just think that the PS4 should be capale of a lot more than a resolution bump and more framerate stability.







