Soundwave said: The Star Wars deal was due to NOA negotiating a deal with Lucasarts, one in which they actually beat out Sony: Even Indiana Jones & The Infernal Machine was N64 exclusive on consoles (Factor 5 developed). It's kinda crazy to remember that at one time Nintendo was working and financing games like Starcraft 64 and Command & Conquer 64 on their own ... today could you imagine them bringing say Diablo to the Wii U? No way, lol. I can buy one or two relationships fizzling out, but all of them? And most of them really not replaced in a comparable way? That I don't buy. To me that's a concious decision on Nintendo's part. I wonder what their future in the market really is if they continue on the way they are structured now because I don't think a console made up majority Japanese games will have big success in the West again (which is basically entire console business). GameCube still had OK Western support until about 2004 but it definitely felt the pinch of not having Rare + a GoldenEye type hit to drive hardware sales. Then it drops off a cliff. Wii U has the least Western developed Nintendo games of any recent Nintendo console. Shockingly it's also by far the lowest selling Nintendo console in North America out of the gate (whoda thunkit). |
As I said, the lists of games are just a symptom of the breakups listed in the OP, and continuing to post lists of games and what Nintendo used to fund and no longer funds does nothing more than say what we already know, which is that there are far fewer western developers than there were.
And as I said, the issue here is that you claimed in the OP that the reason for that is down to Iwata/Nintendo bias against western developers.
You even named the topic "Nintendo/Iwata's Bias Against the West".
In the light of all the evidence showing to the contrary, it might be more productive now to consider what the real reasons are for this disconnect between Nintendo and western developers, which may lead to some insights as to what could possibly be done about it.