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BeElite said:
Tamron said:
This ones the most important one.

Oles Shishkovstov: Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result.

so PS4 faster then the speed of light confirmed.

Don't be flippant, it's just the most important one because it's a genuine issue that will effect virtually ALL games and ALL engines, is present on their mono driver even with fast path calls used, so theres clearly a huge performance gap there , it doesn't mean it can't be fixed by better software however. and that's exactly what theyre aiming to do

Be as fast as PS4?, unlikely (and more or less impossible), but as slow as current? no.