spemanig said:
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seemless is one thing but it also shouldn't be artificially segmented. A lot of the areas in Zelda games have only a single entrance while the rest is being miraculously blocked off from all othe sides. ALTTP is a good example of this. It is a seemless world but there is not a lot exploring before you reach artificially fenced off areas. Open world also needs free movement. A character unable to overcome small obstacles by jumping or climbing also breaks the immersion of an actual open world.
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