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Netyaroze said:
SvennoJ said:

The games will look a lot more basic if they have to run at 1440p 90fps stereo. Although I guess the way Oculus works is it will be 1280x1440 for each eye, which is still only the equivalent of 384x480 per eye or less compared to the usual 30 degree fov or less of tv sitting distances.

It will be great, but you won't be playing with Infamous SS or Drive club like visuals on Morpheus. Oculus Rift has May 2015 for release date, Morpheus unknown.

Well the graphics can look basic as the resolution with 1440p is still pretty low, so no need for too much detail anyway. I am well aware of the limitations of the tech but its already at a level that feels gamechanging despite the low resolution. 4k and then 8k are the next steps on the VR Roadmap we have PS2 level VR now it will take a decade to arrive at PS4 level.   

PS3 level VR should be possible. GT6 already ran at 1440x1080 at near 60fps on PS3. That level of graphics would be fine with me in VR. Wipeout HD in VR, yes please.

I wonder about Oculus though. Will it force lower settings to make the experience smooth, or simply not run if your pc can't handle it? On console that has already been taken care of for you. On PC I regularly get slowdown in odd places, that would be killer in VR.