VanceIX said:
But semantics is exactly what I'm discussing. Practical reality is a different matter altogether. In practical reality, people buy and trade physical games, and always have access to their digital games. In terms of pure semantics though, there is no legal ownership for physical games. In pure semantics, a company can take away your right to play the physical game just as easily as a digital. My point is, legal ownership is not a favorable point for phyysical games. You can make the case for convinence, which is a subjective point for both, but legal ownership is clear cut in this case. |
As long as a game doesn't require an internet connection then actually no company can prevent you from playing your physical or digital copy of a game. And of course they can't legally invalidate your licence without cause. You still bought and own something which gives you legal protection as the consumer. The only way a company can legally revoke your licence to play the game is if they can demonstrate you have breached the Ts and Cs ofntheblicence or otherwise done something illegal. And in deed this would be possible if you legally owned the copy of the game, not just the licence. It is the sale and purchase contract which sets the conditions for use of the game, not the fact of whether you own a copy of the game or merely the licence to play the game.
But the fact remains the subject of this thread is not a major part of the physical vs digital debate. It's legal minutiae which has no bearing on what people actually care about in terms of their preference for physical copies.
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