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kitler53 said:
SvennoJ said:
Too inefficient for normal gaming and it will only introduce judder every time you do something unpredictable. Especially in first person horror games where you are frantically looking around or suddenly changing direction.
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i don't want to say this tech is impossible to work out but it seems implausible for this reason.   if my dude started doing things i wasn't doing on the controller because that's what some algorithm predicted i should have not instead of what i did do,..  well that's worse than a bit of latency.    or at the very leasy worse then the latency i've had on psnow which is pretty damn low all things considered.

 

ms better get something to market soon though.  to not even announced a service is surprising to me.  it seems really bad for ms to give sony probably at least a year head start on the market.

That's another possibility, that it becomes some kind of assist like aiming assist in fps and braking assist in racers. The server predicts when you should dodge or pull the trigger and if you press the trigger / dodge close enough before or after it will go with what it predicted, reducing the number of posibilities it needs to keep track of. That would be worse then a bit of latency indeed, always playing with all the assists on.