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zorg1000 said:

The way I see it there are 3 options for Nintendo

1. Make an uber powerful machine to compete with PS5/Xbox4, 2 years before the competition. The next PS/Xbox will likely come in 2019/2020 so Nintendo will need to release in 2017/2018. At that point PS4/X1 will be $250 or less while Nintendo's new console will be $400 or more. Also 3rd parties wont all jump ship and start making exclusives for it so what were looking at is better versions of PS4 games. Will the millions upon millions of PS4/X1 owners buy a $400 Nintendo console to play games they already have access to? Probably not. Will people who dont have a PS4/X1 yet choose a $400 console over the $250 one? Probably not. So by the time PS5/Xbox4 release, 3rd parties will likely already have stopped giving this new console support which will just make it an expensive console to play Nintendo games just like Wii U.

2. Nintendo releases a console comparable to PS4 middway thru the generation. Nintendo releases this console in 2016/2017 with specs and price to match PS4 so probably around $250-300. Once again this Nintendo device will be an attempt to lure in 3rd parties so once again we will just be looking at PS4/X1 multiplats which will have large install bases and hundreds of games to choose already. People who just bought PS4/X1 recently wont move over to Nintendo and new console owners will the choose the ones with a ton of games and people to play online with. Even if these multiplats do sell decently they will probably lose 3rd party support 1-2 years after PS5/X1 release since it will be so underpowered compared to them just like Wii U.

3. Go With a strategy that is best for themselves and there loyal fanbase. Without a gimmick to lure in casuals or a near monopoly on 3rd parties, Nintendo consoles sell between 15-30 as seen by N64, GC and now Wii. So what they need to do is find a way to make a profit even if the console does sell in that range. The best way to do this is by unifying the handheld and console. 2 devices with same architecture/OS/specs/games with the console version being more powerful to play the games at a higher resolution. Handheld slightly more powerful than Vita, console slightly more powerful than Wii U which can both be sold for $199 by 2016. This will allow Nintendo to essentaily focus all developement on one platform resulting in a greater release schedule and since Nintendo handhelds always have strong Japanese 3rd party support this means the new console will as well, add to that family friendly western 3rd party games Nintendo gets plus an improved Virtual Console and strong indie support. Lets say the handheld sells 55-70 million and the console 15-30 million so in total 70-100 million which if done right will provide a strong profit.


Agree. Although I still think option 2 is suitable, because people just like nintendo and it's games. ALong with a good strategy for bringing third partires, it could be a step in right direction so in the 2020 generation Nintendo could come back full power.

But your third option is really good. I agree with you, although I think the handheld market will shirnk a lok in the future. Nintendo can't ignore the smartphone market and the fact that the emulators quality on smartphones is getting really impresive, probably stealing public from handhelds.