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Nexus7 said:
freebs2 said:

If you think a company doesn't like getting money from royalties you are losing the sense of reality.

Their consoles have different designs because they know they can't just compete with Sony offering a similar product, they have tried it with GC amd they failed. It's not a matter of "philosophies".


 Well, the Wii U being different isn't helping matters now is it?   The original Wii's success was a fluke and Nintendo thought they could catch lighting twice by making another underpowered console with a gimmick attached to it and it backfired.

 The Gamecube didn't have DVD playback, online, and used stupid 1.5GB discs. Also, Nintendo didn't approach third party developers in creating games for their console back when they were originally designing it.  They sent out only a small number of dev kits very late in the process. It left a bitter feeling in third party developers minds. 

Yeah right, 100m conosoles sold and 140m handleds are a fluke... Of course making a different console dosen't mean you'll automatically win, Wii was successfull because the company made the right decisions at the time: the product advantage was clear to the everage joe, the right price compared to competition, right marketing, the right combination of games to keep the former fanbase satisfied and get a positive feedback. Now if you look at WiiU you'll see they've made bad decisions in every department.

You are making things up here. The Ps2 didn't have decent online either, and DVD wasn't a major selling point. The Ps2 won because of games, the DVD market expanded because of the Ps2, not the contrary. GC was a better console to develop for than Ps2, it was significantly more powerfull also its power was easier to exploit, in fact at the beginning the GC had good 3rd party support. The Ps2 for comparison had a very exotic architecture which gave developers some problems, in fact in the early years Ps2 had worse ports of multiplatform games than the Dreamcast (Dead Or Alive 2, Unreal Tournament, Quake 3: Arena, Le Mans 24h to make some examples).

In the end it didn't matter the Ps2 was still riding the wave of Ps1 plus it had great marketing, the right 1st party games and they sealed the right 3rd party exclusives to crush the competiton (Gran Turismo 3, Final Fantasy X, GTA 3). That's why GC gradually lost support, because of sales, not because of the hardware.