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StarOcean said:

What is so wrong with it? It not my fave FF, but it doesnt sound like the dreaded series people in the FF community detests so much XD

The repetitiveness.  You might say, "well in most RPGs all you do is choose your attack and repeat," which yeah that's true, but Square Enix tries to make this sort of unique gameplay that makes the repetition of it that much more annoying.  You're constantly mashing auto battle while switching paradigms back and forth to do the exact same thing.  You're going to keep doing the same strategies for each and every boss while the game pretty much plays itself and the player having pretty much no interaction other than switching Paradigms and going in one direction outside of combat.

You'll have some people state, "I always choose my skills myself."  There's no need when auto battle does a well enough job.  The game actually recommends the player to use auto battle.  There are times it's best to do certain faster attacks to be as efficient with your attacks as you can, or enemy weaknesses, but hitting auto battle, they'll usually take weaknesses into consideration.  The only time you'd rather not use auto battle is when using a synergist, because the AI puts the wrong buffs on first.

Square Enix clearly wanted to make an action game which is why they introduced this fast placed gameplay where you constantly switch your attacks to be more combo oriented but instead the player feels they have less control than before.  Took them two times before they came up with the idea of actually making an action game with Lightning Returns.  Although based on the demo, Lightning Returns feels like go all out with your skills, defend when needed, and repeat.  Break the enemy with magic, then do damage with melee, which was what Final Fantasy 13 was all about.