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The problem with MGS2, and a lot of anime, is that people mistake someone's convoluted attempt to work philosophy into their work as a sign of genius when it is actually someone stepping out of their element and it shows. What makes great story tellers in drama so great is their ability to have people look at the human condition from different points of view not by telling them, but through the story. MGS2 does not do this, it tells you what you are supposed to gain from it. If you have to tell the audience, you failed. Video games are an extraordinarily difficult medium to work in your view point because other elements have to not only be work, but be good. Chances are, your ability to make people really think is going to be hindered by having them hide under boxes. Hiding under boxes may be fun, but many of the fun elements of MGS games make it a poor forum for philosophy. Kojima was out of his element and should have just stuck to having a grand heroic and slightly embittered ending for the characters. This happens in anime all the time. Every Sci-Fi anime series has to have some great moral or message attached to it and 99% of them fall far short of it or it's just flat retarded high school pot smoking philosophy.

So, in short, MGS2's story was bad, just bad. I start laughing when I read the ending up above. If anyone thinks MGS2 really hit home, then at least we know who is also buying Family Guy DVDs for the stinging social commentary . . . or humor.



Thank god for the disable signatures option.