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Oh dear oh dear. Where to begin... first of all: sexual violence isn't something to be joked about. It's an awful, appalling thing, which rips people apart for years and years. People who suffer sexual assault have many of the symptoms of people damaged by war -- shock, stress triggers, panic attacks, depression, disorientation, etc. Let's just not go there.

Back to the point: MGS2 does have real problems as a narrative. The reason is that Kojima just didn't have control over his materials - the characters weren't sufficiently fleshed out, the conspiracies are too bizarre, and Raiden's own traumatic past isn't believable. We're just not given enough information about the characters to make us care.

Compare that to MGS, and the power and punch of the scene with Sniper Wolf, or the astounding scenes and plot-twists in MGS3. Heck, the back story between The Boss and The Sorrow was worth the price of admission alone. In the end, MGS2 felt, to me, exactly like the VR simulator it was designed to critique. Kind of like how the Matrix sequels (shudder) turned into the stodgy, lead-footed Cold War action film the original Matrix transcended.

Judging by everything we've seen, though, MGS4 gets the characters right and gets the issue of war and trauma right, so it should be an incredible game.