| famousringo said: Challenge met indeed. Thanks for your perspective. How does one get a larger perspective on the issue, other than looking at statistics and surveys? And to what do you ascribe the doubling of the female game devs workforce in the last five years if not a change in attitude and culture of studios? |
If you make a point of publicising something, it attracts those that would otherwise not have been, it's like a store sale - if you mark down the prices with no fanfare, other than word of mouth it has little impact - if your sale is part of a larger campaign you draw in people that would never have come to your store were it not for that.
We have interns, right now, in work who are female, and they have the attitude that theyre "here to level the playing field and show the world what women developers can do", meanwhile, the other 14 or so women who have, to put it in a trendy way "been female developers before being a female developer was cool", just roll their eyes and get on with it.
If you want a larger perspective, close down the browser tabs full of statics and surveys and actually talk to level headed and grounded developers about their female staff, or directly with those female staff, if you choose only to read whats in the public eye, you limit yourself to contraversy.
Think of it like a console launch, do you think the media focus on the millions of happy users, or the few thousand who have hardware defects?, hindsight has shown us that the vocal minority get the attention, because that's where the money and fame is.
A lot of the people who spearhead major social campaigns end up guilty of using the cause as a springboard for their own personal interests/success, just like the media that covers them use the topics to generate revenue.







