Tamron said:
Dude, do you realize the very person you are talking to when you're saying this, is a female games developer, who has worked at a number of "AAA" studios? Kindly take your stereotyping brush and stop trying to paint the world as you want to see it. |
It's not the world I want to see, it's the world revealed in reports like this one:
https://c.ymcdn.com/sites/www.igda.org/resource/collection/9215B88F-2AA3-4471-B44D-B5D58FF25DC7/IGDA_DSS_2014-Summary_Report.pdf
"Through an open-ended question respondents were invited to tell their stories about discrimination they had witnessed or experienced firsthand. The majority of the comments pertained to gender discrimination in a variety of forms. Some of these forms were very tangible, such as: preferential treatment of males in hiring, and promotion, females experiencing insubordination from subordinate male colleagues, lack of respect or consideration of opinions or suggestions, especially concerning inclusion or representation of female characters in games, and an overwhelming preference for white males in management positions. More subtle social discrimination was more pervasive in the data. Many women complained of the “frat boy,” “locker room,” or “boys club” ethos, which included inappropriate sexual or discriminatory jokes, belittlement of skills and ‘gamer cred’, T&A imagery throughout the office setting, assumptions that women are in administrative roles, comments about women’s appearance (including specific reference to their breasts), and explicit sexual harassment including being hit on and being invited to “meetings” that were actually dates. Several women told stories of complaints that led to reprimands of the complainant, reprisals or firing, although there were a few incidents of severance and compensation to victims of such behavior.
A small number of men also said they felt discriminated against in favor of female colleagues. However, a larger number of male respondents remarked that they felt their position as straight white males put them in a position of privilege in which they did not have to deal with these sorts of issues."
I'm glad that even the men in the industry are mostly conscious enough to recognize the issue. It's too bad that the enthusiast community has a harder time acknowledging it.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







