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Gaming - nahhhhhh - View Post

Wyrdness said:
famousringo said:

So why was comp sci so much more popular amongst women in 1984 than the women of your generation? Why were women three times more geeky 30 years ago? Why would they flee from an industry with a bright future that they seemed to have a pretty firm stake in?

Here's a challenge for you: Can you find me one example of a female game developer who doesn't think her gender is a barrier? Because I only seem to be reading those rare edge cases where actual, working female game developers find it problematic. 


Here's the thing about those statistics when they use percentages it can be misleading, do you have actual numbers of women in those courses because an example is if much more people are doing the courses now then in the 80s then a lower percentage can be misleading much like how 35% of 100 is lower then 10% of 10000, what are the actual numbers? Also you don't need to go to a computer science course to get into gaming as today the are more schemes and dedicated courses for it so I think you're misguided some what on this.

I'm sure you're quite right that there are far more comp sci grads today than in the mid-80s, but I still think it signifies a problem that it mainstreamed so much more effectively with men than with women. It's acknowledged in that wikipedia link that the "geek factor" seems to be a bigger barrier for women than for men.

It's also a fair point that there are a lot of opportunities in the game industry outside comp sci degrees and programming. Good thing, since it seems women only represent 3% of game programmers, and representation elsewhere is a little less horrible.

And I have stumbled across some evidence that things actually aren't getting worse anymore, at least not in some regards. A recent survey shows female involvment in game development has doubled since 2009. I suspect the mobile boom is to thank for that by generally lowering everybody's barrier for participation.



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