| Tachikoma said: I went to an all womens college, there was virtually no pressure, intimidation or boys-club culture to speak of, and yet the comp sci course i took was the only course on the entire campus with less than 15 students Can you say with a straight face that the women of that college chose to avoid computer science because of "boys club", when not a single student is male, and the vast majority of faculty staff were female? Truth is simply that comp sci was an unpopular course, people preffered and actively saught out other courses that they found more interesting. So kindly don't play the numbers game trying to blame percentages of people taking certain courses on men, because that's bullshit, the reason is simply free will. |
So why was comp sci so much more popular amongst women in 1984 than the women of your generation? Why were women three times more geeky 30 years ago? Why would they flee from an industry with a bright future that they seemed to have a pretty firm stake in?
Here's a challenge for you: Can you find me one example of a female game developer who doesn't think her gender is a barrier? Because I only seem to be reading those rare edge cases where actual, working female game developers find it problematic.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







