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Microsoft rather having an unnoticeable difference in resolution instead of 60fps is less that they care about gamers, but wanting to look like their console is as powerful as the competition. All Microsoft did was give them some updated code and said they'd rather take the hit on framerate than resolution.

Sony's sent several dev teams out to help third party studios get better acquainted with the PS4 hardware. Additionally, this is a big game only, but Skyrim from last gen. Skyrim was hardly playable on the PS3 due to framerate issues, literally unplayable once you hit 60+ hours. Not only did Sony help Bethesda getting the game run at around 30fps, but after the 60+ hour mark it runs at 20+ fps with no significant frame drops which used to go as low as 0fps. Bethesda also couldn't get any of the DLCs working properly. Sony helped them get those functional on the hardware as well.