| plip.plop said: Of course there is self interest, but who also benefits from this? The Xbox community, that the company making the hardware is also willing to help devs achieve more. MS this gen, made the same mistake that Sony last gen made. They made a system that is/was hard to work on. This was why I asked the question why didn't Sony do something similar last gen. Where they had the advantage of having the more powerful hardware. |
The end result is similar (though larger), but MS and Sony didn't really make the same mistake.
MS's mistake was choosing weaker hardware. They likely did this to make bundling the K2 a more viable option, but in hindsight we know that wasn't the right choice. The X1 is slightly harder to work with (primary because of its more complex RAM set up; 8GB DDR3 + 32MB eSRAM rather than simply having 8GB GDDR5), but that only adds to the issue. The biggest hurdle it faces is having a pretty under powered GPU. It does have a slightly higher CPU clock working in its favor, but the use of that advantage is rather limited these days.
The PS3 on the other hand was the (theoretically) more powerful console, but an absolute nightmare to work with. Sony were too confident in their ability to sell PS3's and didn't give any thought to how poorly designed the PS3 was for developers at the time.
Sony got pretty lucky with the PS4's hardware. MS had the financial capabilities to run with the big loss-leader model again, but didn't. Not only that, they gimped their own console for a peripheral that few ended up wanting. Sony hit the jack pot :p








