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jlmurph2 said:
Zekkyou said:

It's true that most people don't understand what the actual parity clause is, but they're certainly justified in complaining about MS potentially holding back the experience of other platforms so as to avoid their product appearing inadequate.

We already know that MS have been actively pushing/helping developers to hit 1080p, which confirms its something they take seriously, and we also know that TW3 was previously closer to achieve its 1080p goal on the PS4 than on the X1. For both versions to suddenly release at parity would certainly be curious ^^


We know that MS released a new SKU that they actively wanted devs to use to get their game to 1080p because why not if the extra performance is available for a game that's almost there? What would that have to do with PS4 not getting to 1080p? Everyone knows how big and demanding The Witcher is so you should just wait and see what happens. Not even a few months ago people were prepared for 900p PS4 720p Xbox One. Now that they might both be 900p what's the problem? If they can't hit it then fine, no need to throw around blame just because it didn't get that "magic number". Either deal with it or get it on PC.

The new SKU was a nice addition, but it alone doesn't account for the 44% resolution boost to both D3 and Destiny. That's irrelevant though, the fact of the matter is that MS have been sending out people/teams to help developers achieve 1080p. It obviously matters to them. Enough to force the downgrading of other versions? Who knows.

We know for a fact that the PS4 version was coming along better than the X1 version (despite the developer having more experience with DX). If the final products hits parity then we also know for a fact that they took away development time from the PS4 version in favor of helping out the X1 version.

I don't really care if it's directly MS's doing or the developers; i don't think it's right for PS gamers to receive a lesser product simply because the developer feels the need to work harder to make the most out of MS choosing cheap(er) hardware. They should treat both versions equally in their development time and effort (within reason).

That's how multiplats were treated last gen and i defended it. It was Sony's fault for choosing over complicated hardware, and for failing to provide better development tools for several years. Likewise it's MS's fault for choosing a relatively crappy GPU and a more complex RAM set up.

People have just as much a right to call MS out on it based on their perception of the evidence as you do to say they aren't responsible. Both parties are justified in their claims, and both are hypocrites if they claim the other to be unreasonable/wrong.