| oldschoolfool said: I'm all for indies,but there seems to be an oversaturation of them. this can actually hurt the market in my opinion. If these small companies can't afford some great marketing,then no one will buy the game. Since there's an over abundance of indie companies,companies have to try that much harder to make there game stand out in the crowd. It's just a never ending viscuious cycle. I love and apperciate the retro feel of most of these indie games,but there's a lot of younger gamers,that can't see the beauty in that. I'm also curious to know how these indie games do sales wise. I personally think most of them flop,but it's a tough hard market to begin with. |
there are a lot but that is part of what i love about them. there are games in there designed to targeting a niche market that i happen to love. AAA play it soo safe i'm finding most to be too generic and boring to keep my attention for long.
the swapper may only go on to sell a few 10s of thousands of units but i am loving this game to death right now. indies are, imo, hitting a perfect balance right now of being ambition enough to have good production values while niche enough to target unique audiences that may not be big enought to sell 1M no matter how amazing the game may be.
AAA is still an important part of the game ecosystem but the "too many" indie games is a good thing. you shouldn't have the time to play every game that comes out. you should want to play every game that comes out. diversity in games means diversity in gamers which improves the marketplace overall. not every project will be successful,.. that is not unique to gaming. most new businesses fail. the bad one should fail.








