Soundwave said:
They will have to shift most of their resources to support the handheld, which will likely have Wii U level graphics itself. The only upside to that is they might be able to port some of the handheld and Wii U titles back and forth. But it will probably be a lot like what happened to the GameCube after the DS launched -- Nintendo's internal support for the GameCube fell off a cliff. IMO the 3DS successor IS both the successor to the 3DS/Wii U also ... it's one and the same thing. Unified. You'll just be able to buy it in different hardware flavors (ie: a handheld, a VitaTV like box that lets you play the handheld games on a TV, etc.), but it will be one platform for most intents and purposes. When the next handheld launches, Nintendo's next-generation (home and portable play both) effectively launches IMO. That will be basically the end of major Wii U development and they will throw all their resources into this new platform and Quality of Life. |
If the next handheld launches in 2016, why would this mean an end to the Wii U development? I know Nintendo can't make games for two completely different systems at once, but if the 3DS successor absorbs the Wii U architecture, then Nintendo could make games for both systems (Wii U and 4DS) with no droughts. I also expect the next handheld to receive many of the Wii U games announced for 2015 (Kirby, Yoshi, Splatoon and Mario Maker would fit very well) and to support Amiibo as well.
And considering that the VitaTV is not selling well, why should Nintendo make something similar?